Keyboard Bindings
0-9: keypad 0-9
ENTER: keypad enter
DELETE: keypad clear
CTRL: top action buttons
Z: bottom left action button
X: bottom right action button
ARROW KEYS: disc controller
F1: pause
F9: reset
FOOTBALL
Intellivision Cartridge Instructions
(For 2 Players)
PRESS RESET BUTTON: Title will appear on TV screen: "FOOTBALL."
SELECT GAME SPEED
You can play INTELLIVISION Football at 4 different speeds. Press the Disc and
you will play at Pro Ball SPEED which is fastest of all. For slower speeds (a
good idea for practice) press key number 1, 2 or 3 in the top row. Remember:
faster playing speed means EVERYTHING is faster -- running, passing, tackling,
etc. At Pro Ball SPEED, your reactions will have to be VERY FAST.
DISC: "Pro Ball" (fastest)
KEYPAD 1: "Semi-Pro" (medium fast)
KEYPAD 2: "College" (medium)
KEYPAD 3: "High School" (slow)
THE PLAYERS
There are 5 players on a side. Opposing centers do not take active part in
offensive or defensive play.
The HOME TEAM has 4 ORANGE players (COMPUTER-controlled) and 1 RED player (YOU
control).
The VISITORS' TEAM has 4 LIGHT BLUE players (COMPUTER-controlled), and 1 BLACK
player (YOU control).
COMPUTER-CONTROLLED PLAYERS
A defensive player makes a tackle by engaging at least HALF of the body of the
ball-carrier.
PLAYERS YOU CONTROL
You and your opponent each control offensive and defensive "captains." The Home
Team's offensive and defensive captain is always the RED player. The Visitors'
captain is always the BLACK player. The OFFENSIVE captain is the QUARTERBACK. He
receives the hike from the center. He can RUN, PASS, or KICK. The only time you
lose control of his movements is after he releases the ball on a pass play, when
"control" switches to the INTENDED PASS-RECEIVER.
The DEFENSIVE captain can pursue the ball-carrier to make a tackle, or he can
try to intercept a pass. (The computer-controlled defensive linemen can BLOCK a
pass, but not intercept.)
You control the movements of the offensive and defensive captains with the MOVE
PLAYER Disc on the bottom of your Hand Controller. Skillful use of this Disc is
important to your enjoyment of the game (details in Controls section).
The computer will automatically adjust the running speed of defensive players in
the event that the ball-carrier breaks into the open field. As in Pro Ball, good
broken-field running is vital!
THE CONTROLS
Use the Select Play keys #1 thru #9 to call your plays on offense and defense.
First choose the play you want as described below, then press the key for that
play.
Keys #7, #8, and #9 have a double function as they are also used to select the
TYPE (RUN, KICK or PASS) of play you want.
For instance, suppose your team has the ball. You consult plays below and decide
to try RUN play #4. You would press the RUN key (same as #7 key), followed by
the #4 key. Or if you wanted to try PASS play #6, you would press the PASS key
(same as #9 key), followed by the #6 key.
The KICK key (same as #8 key), is used to field goals and punts. First select
the type of play -- press KICK -- followed by ENTER.
ENTER KEY indicates that both teams have called their plays, offense and
defense. Both teams will then move to the line. The defense MAY adjust its
alignment at this point.
CLEAR -- If you change your mind about the play you've selected, press the CLEAR
key, then choose another play. You must press CLEAR BEFORE pressing ENTER.
HIKE -- When on offense, press either of the TOP SIDE HIKE BUTTONS to snap the
ball from the center to the quarterback. This starts the action!
P/K (Pass/Kick) -- Press either of the BOTTOM SIDE P/K BUTTONS to:
1. Make your quarterback RELEASE THE BALL on a PASS play.
2. Make your quarterback punt or kick a field goal.
MOVE PLAYER DISC -- Press this Disc at the bottom of your Hand Controller to
maneuver your team "captains" (red for Home Team, black for Visitors).
HOW TO PASS:
1. Press PASS key (#9 )
2. Pick ALIGNMENT (Press Key 1 - 9)
3. Pick RECEIVER (Press key 1 OR 2)
4. Select ZONE where pass will GO (Press key 1 - 9)
5. PRESS ENTER
This is the way to ENTER ANY pass play. Now we're ready for action! The next
things you must do require coordination. Again, the kind of Pro Ball smoothness
that comes with practice.
A. The HIKE and FADE back sequence must almost BLEND together. Coordinate the
HIKE button with the Move Player Disc.
B. The PASS and movement of the RECEIVER must be TIMED to meet each other
downfield. Coordinate (time) the PASS (lower side P/K) button with the Move
Player Disc.
INTELLIVISION is very like the real thing! Notice the way a Pro quarterback
FADES back almost with the HIKE. How he KNOWS where he wants the pass to go. How
he TIMES his pass to reach his receiver and get the completion.
FIELD GOALS & PUNTS
Field goals and punts use the same formation.
Defensive player automatically receives a punt, Computer-controlled men
automatically line up for the runback.
TO PUNT, press KICK Key, #8, then ENTER. After you have pressed HIKE key and
your quarterback (who is in deep punt formation) receives the ball, press P/K
(LOWER SIDE) button on either side to make QB kick. (Quarterback CAN choose to
run from punt formation!)
FIELD GOALS are attempted by pressing #8 KICK key followed by ENTER. After
pressing HIKE, use the side P/K buttons to kick away. There are no goalposts in
this game. To score three points, field goal attempt must be long enough!
TWO POINT SAFETY:
Essentially, a defensive play. Either the defense tackles the ball carrier in
his End Zone, or the ball carrier does NOT make it to the field of play. Ball
carrier runs out of bounds from his End Zone trying to elude tacklers. Score TWO
POINTS for the Defense! After a Safety, ball goes over to the Defense at the
opposite end of the field on the 20 yard line.
A TOUCHBACK takes place if defensive team receives a punt or intercepts a pass
in its own End Zone and the offense tackles the ball carrier there. No points
are earned. Play begins on the 20 yard line.
OFFENSE
There are 3 different types of offensive plays, RUN, KICK, and PASS. You first
select the type of play by pressing the RUN (#7), KICK (#8) , or PASS (#9) key
on your Hand Controller.
There are 9 plays (formations) that can be used for either RUN or PASS plays.
These are numbered 1 through 9 (see below) and correspond to the number keys 1
through 9 on your Hand Controller.
Select Punt Formation or a field goal attempt by pressing key #8 KICK key.
(Remember, you must press ENTER, then HIKE [UPPER SIDE KEY] and the P/K [LOWER
SIDE] button.)
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